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Mage
The Mage class is a spellcasting class devoted primarily toward control
over the elements. The universe contains an unmeasured power that the
Mage taps into to influence the world. Mage spells are devoted to the
invoking, hermetic, and combative nature. Mages fare a little better than
their Cleric counterparts in hand-to-hand combat, though they much prefer
to stand back and roast their enemies with a fireball.
Races
Human, Elf, Pixie, Shadow, Elder, Illithid, Drow
Cleric
The Cleric class is a spellcasting class devoted primarily toward defense.
A deity gives the Cleric spells in the curing, warding, and protection
divinities. Clerics being of a defensive nature fare poorly in the art
of mortal combat. They much prefer to be civil servants to society or
doctors to their comrades in arms.
Races
Human, Dwarf, Halfling, Elf, Pixie, Troll, Elder, Illithid, Drow, Tabaxi,
Ogre
Thief
The Thief class can be characterized as a Warrior who dropped out of school
to pursue more "profitable" means of living. These wirey persons
have physical endurance slightly less than that of a Warrior but are much
more agile. Whereas a Warrior uses well placed weapon slashes, a Thief
seeks to DISARM his opponent. Thieves also excel in the art of stealth.
An unwary opponent might not detect a Thief until a BACKSTAB is attempted.
To achieve success in this, the skills SNEAK and HIDE are learned. With
a Thief's PICK LOCK and POISON WEAPON skill, a Thief also makes the perfect
assassin for political powerhouse.
Races
Human, Dwarf, Halfling, Elf, Pixie, Shadow, Drow, Tabaxi
Warrior
The Warrior class is the most basic fighting class available. Their battle
training along with high strength and high hit points make them very formidable
in hand to hand combat. Warriors train in the art of multiple attacks,
some mastering up to five attacks at the highest levels. Along with this
training in multiple attacks, a Warrior is trained in making each hit
count. ENHANCED DAMAGE is available to only the learned. Toward the defense
side of the Warrior, skills of PARRY, RESCUE and BASH DOOR allow the Warrior
to ward off attacks, rush to the aid of fellow comrades, and open doors
rather barbarically.
Races
Human, Dwarf, Minotaur, Elf, Troll, Ghoul, Lizardman, Drow, Demon, Tabaxi,
Ogre
Psionicist
The Psionicist class is a spellcasting class similar to Mages and Clerics
but with several important differences. Where a Mage's power comes from
harnessing external energies present in all matter, and a Cleric's comes
from his or her deity, the Psionicist derives all of his or her power
from within. The Psionisist harnesses, shapes, and utilizes the natural
forces which infuse his or her own being. As a result, many of the devotions
that a Psionisist can practice are strictly personal in effect, and cannot
be used on other players.
Disclaimer:
The Psionicist class was originally developed by Thelonius (EnvyMud) from
'The Complete Psionics Handbook' by Steve Winter, published by TSR, Inc.
Skills and spells described therein will be quite similar to those here,
though the interpretation has been changed to coincide with a MERC DIKU
MUD. Questions, comments, and suggestions are welcome.
Races
Human, Elf, Shadow, Elder, Illithid, Drow, Demon
Druid
Druids are a powerful nature based class. Their intimate knowledge of
the land allows them to draw magic from it. They use nature as their ally,
controlling it and shaping it to fit their needs. Druids are the priests
of nature, and the guardians and protectors of the forests.
Races
Human, Minotaur, Elf, Pixie, Elder
Ranger
The Ranger is a class devoted primarily towards hand-to-hand combat. The
Ranger has a powerful affiliation with nature and receives limited spells
from the Druid class repetoire. Though the Ranger does not have as many
multiple attacks as the Warrior, his spellcasting ability makes the Ranger
a formidable foe. Few can best a prepared Ranger.
Races
Human, Dwarf, Elf, Lizardman, Drow, Tabaxi
Paladin
The Paladin is an incredible fighter that lives by his deeds. As strong
as a Warrior, the Paladin fairs well in battle. His skills in the art
of healing others make him an excellent player to group with. With luck,
tales of a Paladin's deeds will live long after that Paladin has ceased
to exist.
Races
Human, Lizardman, Minotaur
Bard
Bards are travelling minstrels, collecting tales and lore wherever they
happen to be. They are extremely curious and have a deep wanderlust. They
usually form their stories into songs. Bards rarely stay in one place
too long. On their many journeys, Bards have become jacks of all trades,
but masters of none. They possess many spells and skills from the different
classes gathered as they wandered.
Bards
possess the gift for words and singing. Their voices and songs possess
great powers. They SING their songs in preparation of battle, during battle,
and after to protect, destroy and heal.
Races
Human, Elf
Vampire
The Vampire is a class that owns the night. Their spells are focused on
draining the life from the living. They get their power from the blood
of others. Vampires possess the spell Dark Blessing,which greatly increases
hit points and damage roll. Vampires are powerful fighters that also receive
the dual wield skill. A Vampire has a huge disadvantage in the sunlight,
and must be indoors to be safe from the sun's harmful light during the
daylight hours.
Races
Human, Halfling, Minotaur, Elf, Pixie, Shadow, Troll, Lizardman, Drow,
Demon, Tabaxi, Ogre
Necromancer
The romancer of the undead causes pain, death and rebirth in the form
of a tainted soul in unrest. They possess powers to drain energy from
corpses and animate them to their will. Possessing dark magic to feed
off the living and the dead, Necromancers are feared throughout life...
and death.
Races
Human, Shadow, Elder, Ghoul, Illithid, Drow, Demon
Werewolf
Werewolves are the beastly killers of the realm. Using their claws and
jaws to fight, they have become more than equal adversaries to the warriors
of the lands. They use all sort of tactics to frighten their opponents
into not fighting at their peak level.
Races
Human, Dwarf, Halfling, Minotaur, Troll, Ghoul, Lizardman, Demon, Ogre
Monk
Although he is not unfamiliar with weapon combat, the Monk believes in
fighting with what their god has given them. In the form of the martial
arts, the Monk uses his hands as his weapons and defense system. The power
of the mind is also one of the Monks high points.
Races
Human, Dwarf, Elf, Tabaxi
Shaman
The Shaman Class is based on Shamans from long forgotton ancient tribes.
The Shaman's spells and skills revolve around ancient spirits and rely
heavily on magical dexterity. Possessing the ability to move extremely
fast at a young age, they are a very powerful addition to DragonStone.
Races
Human, Elf, Pixie, Elder |